clientstate
This class is redundant of other functions already available. Rather, some of these functions simply mirror other already existing Lua functions.
The only practical reason for using this class is to get the address of ClientState, which works on both Windows and Linux. This is only still implemented just in case it needs to be expanded upon for specific usages.
address
Type
address
get_state
Type
function
Description
You can check if engine:entity_list:get_localplayer
is nil
. This is equivalent to checking if somebody is ingame or not. In most cases, you're going to be calling that function anyway. Therefore, there isn't really a point of using this. As mentioned in the overview: redundant.
Returns
number
get_view_angles
Type
function
Description
This is the same thing as engine:entity_list:get_viewangles
.
Returns
vector
get_map
Type
function
Description
This is the same thing as engine:source:get_map
.
Returns
vector
get_localplayer
Type
function
Description
This is the same thing as engine:entity_list:get_localplayer
.
Returns
vector