What exactly is the humanizer?

DarreleDanson

Registered
In Astrogalaxy, the humanizer is labeled as a "Humanizer Aimbot", while the description for Moonlight says "The humanizer is an assist tool not an aimbot". Is it aim assist in the way you might see in a PS3 COD game, where it slows your sens when you're aiming at someone? Does it do more work to aim on the person? I've read around the forums, but I still don't have a strong grip on what exactly the humanizer is, besides it obviously having something to do with aim in general.
 

typedef

Administrator
Staff member
Take a look at the question: "What is a "humanizer"? Why is it different from an aimbot?"

In further regards to your question:
An aimbot aims for you. The humanizer assists your aim.
Moonlight's humanizer is an upgrade from Astrogalaxy's humanizer. It is less mechanical and is dependent on more conditions.

Take a look at this GIF:
hhJMhl7.gif


An aimbot (which aims for you), will not have such a thing happen in the above GIF. Rather, an aimbot will directly aim to the target and perform the regular smoothing, fov check, and so forth. I'm sure you are familiar with this type of feature. Commonly referred to as a "legitbot" or a simple "aimbot".

Take a look at this GIF now:
OmSr5qf.gif


The humanizer (assists your aim), as seen in the GIF above is complimenting the player's current shooting/aiming situation. It's not aiming at a player for you. Instead, it's compensating for your situation so your aim looks organic.

There are many different logic conditions that are executed for the humanizer to perform how it does. It knows when to be responsive, when to assist you, when to compensate over frame and network conditions and so forth. The humanizer is taught to know when you're actually trying to shoot at somebody and it will assist you accordingly.

Both GIFs are from the humanizer found in fantasy.moonlight. As you can see, the humanizer will not reward you or respond for AFK/Lazy shooting. It will not respond if it knows you're not even trying to put any effort into your aiming. It will only respond when it knows you need assistance, not something to do the work for you.

This is why people have said countless times that fantasy.cat's humanizer has "improved their aim" or "made them better at the game". As an analogy, it's like somebody spotting you at the gym and giving you some leverage as you're trying to lift heavy weights. You're still building muscle and getting stronger, but you have some assistance by your side as you do it. An aimbot/legitbot is like somebody telling you to lift heavy weights, then lifting it for you even though you did nothing.

Remember that fantasy.cat is a place for serious closet cheaters only (boosters, streamers, etc), not those looking for a legit-cheating solution. Therefore features are designed and developed according to the intention and goal of fantasy.cat (closet cheating solution).

As I said, fantasy.moonlight or just Moonlight, the humanizer is a direct upgrade and has been completely rewritten from Astrogalaxy. Astrogalaxy's humanizer had a lot of "aimbot" features. It did a lot of work for you. It felt like a legitbot with an AI attached; but missing some final touches. It was half the potential of what the humanizer could have really been. That's why it's referred to as the "Humanizer Aimbot".

Moonlight has the humanizer at its highest potential right now, despite being in beta stages. It is also customizable with Lua scripts.
With this all being said, I hope this detailed answer gives you all the information you need. I have not included all information about the humanizer in this post due to the length and privacy reasons.
 

SecondReality

SDK Contributor
Member
I write here because my question is related to this topic.

Does this system dynamically adjust the weapon recoil to do the job ? For example, if i'm spraying pretty well on a target but a certain point i lose it, does the system help me to recover the spray ? If yes, will this help be synchronized with my currently "natural" smooth? Anyway, i have seen it can be customized using the sdk. Thanks for the assistance.
 

typedef

Administrator
Staff member
I write here because my question is related to this topic.

Does this system dynamically adjust the weapon recoil to do the job ? For example, if i'm spraying pretty well on a target but a certain point i lose it, does the system help me to recover the spray ? If yes, will this help be synchronized with my currently "natural" smooth? Anyway, i have seen it can be customized using the sdk. Thanks for the assistance.
It does. But it will only compensate you if the humanizer detects you are trying to spray down on someone. It goes back to my examples in my previous post. If you are attempting to shoot an enemy but you not putting any effort into it or your aim is just ... bad. It will not do anything for you.

As I explained the difference above between an aimbot vs a humanizer. Here's something to understand in relation to your question:
The fact of the matter is, your natural aim should be decent at minimum to use the humanizer. If you have horrible aim and/or you panic shoot, you're going to have an unresponsive humanizer or simply a hard time getting used to it. I've had people join fantasy.cat and complain about certain features in the humanizer not working because they're expecting work to be done for them or are still on the aimbot/legitbot mentality from a previous cheat provider. Then they say this is just "not for them".

If the humanizer is an aim assist, how can it assist you if you can't aim?
From the years I've been running fantasy.cat, I've noticed the only people who complain about the humanizer being "not for them" either admit to naturally having horrible aim or are too used to having an aimbot do everything for them. Meanwhile, everyone else is fine and is elevating their gameplay with the humanizer.

In Moonlight, this restriction is 2x stronger due to the "Anti-Lazy" humanizer module being implemented. In your case, since you state you already have natural smooth aim, you should not have an issue. If you screw up your spray or seem slightly off-target, it will compensate for you as long as the humanizer can match conditions that you're actually attempting to shoot.
 
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